Listed esports platform provider Esports Mogul (ASX: ESH) is set to launch in the Latin American market following its new partnership with one of the region’s largest publishers. Esports Mogul has entered into an agreement with Axeso5, one of Latin America’s largest online video games publishers. Planned for the second quarter of 2018, Axeso5 will … Read more
Category Archives: Gaming Back
HOW GAMIFICATION IS CHANGING THE WORKFORCE
In the dynamic modern economy, business conditions change overnight and what worked today may not work tomorrow. That’s why it has never been more important for companies to be agile, flexible and willing to implement decisive action when required. However, you can’t achieve that without strong employee engagement. According to Gartner, 70 per cent of business … Read more
GameTester launches $30 million initial coin offering to attract more users to the gaming platform
Australian video game testing startup GameTester has launched a $US30 million ($39 million) initial coin offering (ICO) on the Ethereum blockchain, kicking off the alternate fundraising method as the platform seeks more users. GameTester was founded two years ago by brothers David and Paul Dobson, with David having previously run video game company Planet Arkadia. … Read more
Brisbane-based eSports betting platform Skrilla raises $800,000 through an ICO to take platform to the blockchain
Brisbane-based online betting platform Skrilla has raised $800,000 via an initial coin offering (ICO) on the Ethereum blockchain ahead of a soft launch into US markets next month. Skrilla was created by founders Damon Oudejans, Nick Heaney, and Riad Chikhani – the founder of parent company GAMURS, which raised $3.5 million in September. The startup operates … Read more
THE VIDEO GAMES INDUSTRY: AN OVER-LOOKED INCUBATOR FOR AUSTRALIA’S FUTURE STEM TALENT
One of the things we need to contend with as game developers is the idea among those outside the industry that what we produce is nothing more than frivolous entertainment. This is quite clearly the implication of the Federal Government policy towards the games industry, where we’re not provided support nor funding on any level, … Read more
BIG ANT’S CEO ON SURVIVING THROUGH THE GFC TO SUCCEED ALONGSIDE GLOBAL VIDEO GAME GIANTS
Founded in 2001, Big Ant Studios is arguably Australia’s most prolific developer of sports-related video games on console and it is a proving ground for entrepreneurial game makers. Located just a stone’s throw from the Yarra River in Southbank, Melbourne, the company surivived its ill-fated first title as well as the ‘bushfires’ of the GFC … Read more
Perth trivia app QuizJam helps organisations gamify employee training and engagement
Nothing beats a good night of pub trivia, except maybe testing your knowledge through an app, in your own time, without having to look at your opponent. So, of course, there’s no shortage of trivia apps in the market, but Perth’s QuizJam, created by startup Gravy Gaming, is trying its hand by creating a consumer … Read more
New research resource available for entrepreneurs!

We currently have a short trial of the ProQuest Entrepreneurship Database. This database bridges theory with practice, covering a wide spectrum of resources useful to educators, researchers, students and practitioners. Content ranges from the scholarly – including journals, dissertations, working papers and conference proceedings – to a full toolkit of practical guides, templates, forms, sample … Read more
High performance Android apps : improve ratings with speed, optimizations, and testing (book)

Author: Doug Sillars Unique and clever ideas are important when building a hot-selling Android app, but the real drivers for success are speed, efficiency, and power management. With this practical guide, you’ll learn the major performance issues confronting Android app developers, and the tools you need to diagnose problems early. Customers are finally realizing that … Read more
Pokemon GO made $1.2 billion in 2016
“Thanks to its ability to attract non-gamers, nostalgic characters, simple mechanics, the novelty of augmented reality and its social nature, Pokemon GO reached a level of success in 2016 that eludes even some of the most successful traditional video games. Record downloads, engagement and of course – revenue.” Read more Rae Johnston Sydney Morning Herald 18 Jan 2017