Category Archives: Gaming Back

THE VIDEO GAMES INDUSTRY: AN OVER-LOOKED INCUBATOR FOR AUSTRALIA’S FUTURE STEM TALENT

One of the things we need to contend with as game developers is the idea among those outside the industry that what we produce is nothing more than frivolous entertainment. This is quite clearly the implication of the Federal Government policy towards the games industry, where we’re not provided support nor funding on any level, … Read more

BIG ANT’S CEO ON SURVIVING THROUGH THE GFC TO SUCCEED ALONGSIDE GLOBAL VIDEO GAME GIANTS

Founded in 2001, Big Ant Studios is arguably Australia’s most prolific developer of sports-related video games on console and it is a proving ground for entrepreneurial game makers. Located just a stone’s throw from the Yarra River in Southbank, Melbourne, the company surivived its ill-fated first title as well as the ‘bushfires’ of the GFC … Read more

New research resource available for entrepreneurs!

We currently have a short trial of the ProQuest Entrepreneurship Database. This database bridges theory with practice, covering a wide spectrum of resources useful to educators, researchers, students and practitioners. Content ranges from the scholarly – including journals, dissertations, working papers and conference proceedings – to a full toolkit of practical guides, templates, forms, sample … Read more

High performance Android apps : improve ratings with speed, optimizations, and testing (book)

Author: Doug Sillars Unique and clever ideas are important when building a hot-selling Android app, but the real drivers for success are speed, efficiency, and power management. With this practical guide, you’ll learn the major performance issues confronting Android app developers, and the tools you need to diagnose problems early. Customers are finally realizing that … Read more

Pokemon GO made $1.2 billion in 2016

“Thanks to its ability to attract non-gamers, nostalgic characters, simple mechanics, the novelty of augmented reality and its social nature, Pokemon GO reached a level of success in 2016 that eludes even some of the most successful traditional video games. Record downloads, engagement and of course – revenue.” Read more Rae Johnston Sydney Morning Herald  18 Jan 2017